B C D E F G H I M N O R S T U V W

G

Game - class sv.Game.
The game itself; contains the field, ammo and player information.
Game() - Constructor for class sv.Game
 
getAmmo() - Method in class sv.Game
...
getController() - Method in class sv.view.Board
 
getController() - Method in class sv.view.MouseFieldAdapter
get controller
getController() - Method in class sv.view.ScoreBoard
 
getController() - Method in class sv.view.View
used by other view objects to get direct access to controller
getCoords() - Method in class sv.view.BoardField
 
getGame() - Method in class sv.Controller
 
getMouseFieldAdapter() - Method in class sv.view.Board
 
getName() - Method in class sv.Game
get player name
getNetDaemon() - Method in class sv.Controller
 
getOppBoard() - Method in class sv.view.View
 
getOwnBoard() - Method in class sv.view.View
 
getReady() - Method in class sv.Game
used while syncronizing the game with other instance
getScoreBoard() - Method in class sv.view.View
get score board
getView() - Method in class sv.Controller
 
getXCoord() - Method in class sv.view.BoardField
 
getYCoord() - Method in class sv.view.BoardField
 
gotResult(int, int, int) - Method in class sv.Game
signalize result achieved from other instance. change status of field to given constant (process hit, if necessary)
gotShot(int, int) - Method in class sv.Game
signalize that we got shot ... process coordinates a return result

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